AWS Gaming Analytics Pipeline

Amazon Web Services 2017

Automatically deploy a gaming analytics pipeline that collects, processes, and stores gameplay telemetry data. This solution provides best practices and guidance to consider when implementing a gameplay analytics solution, and introduces an AWS solution that helps customers more easily ingest, store, and analyze gameplay data. The Gaming Analytics Pipeline automatically provisions and configures the AWS services necessary to start consuming and analyzing gameplay data in minutes.

Introduction to Scalable Gaming Patterns on AWS

Amazon Web Services 2017

This whitepaper provides an overview of AWS services that can help architects, developers, operators (IT and DevOps), and technical leaders in the gaming industry build and deliver scalable, reliable, and cost effective cloud-enabled solutions for common gaming workloads, such as content updates, analytics, game servers, and other digital services.

Level Up Your Games with Amazon Aurora

Amazon Web Services 2017

In this blog post, we discuss how Amazon Aurora can help you build a reliable and scalable database tier using a sample reference architecture for a mobile game. We also highlight experiences from gaming customers who have already migrated their existing databases to Amazon Aurora.

Optimizing Multiplayer Game Server Performance on AWS

Amazon Web Services 2016

This whitepaper discusses the exciting usecase of running multiplayer game servers in the AWS Cloud and the optimizations that you can make to achieve the highest level of performance. In this whitepaper, we provide you the information you need to take advantage of the Amazon Elastic Compute Cloud (EC2) family of instances to get the peak performance required to successfully run a multiplayer game server on Linux in AWS.

Building a serverless developer authentication API in Java using AWS Lambda, Amazon DynamoDB, and Amazon Cognito

Amazon Web Services 2015

Most of us are aware of the support for a developer authentication backend in Amazon Cognito and how one can use a custom backend service to authenticate and authorize users to access AWS resources using temporary credentials. In this blog, we will create a quick serverless backend authentication API written in Java and deployed on Lambda.

Enabling a voice modality in mobile games through VoiceXML

ACM Siggraph 2008

The use of speech recognition in gaming applications is not entirely new. The growth of voice as a part of gaming has exploded largely due to the popularity of online player matchmaking services such as Xbox Live. Yet, the majority of its use is only limited to communications between players to coordinate game play activities through the use of a headset and a microphone. To further explore the possibilities of using speech recognition to affect game play directly, Motorola has partnered with GamePipe Labs at the University of Southern California. This collaboration aims at leveraging the capabilities of VoiceXML (VXML), and use interactive voice dialogues to directly affect game play on mobile phones. This short paper describes the efforts taken under this initiative, and the results of this collaboration.

Educating the Next Generation of Mobile Game Developers

IEEE Computer Society 2007

Almost every major publisher and developer in the game industry is dedicating a major part of their effort on mobile games. Realizing that there is a huge foreseeable demand for mobile game developers, Motorola has formed a partnership with GamePipe Labs at the University of Southern California. The purpose of this partnership is to provide a platform to train the next generation of mobile game developers using design principles unique to mobile games. The authors describe the process, challenges, and results of this effort from both the technical and design aspects.